Age of Jura - Release Notes - 0.2.3
0.2.3 - May 27th, 2022
Build ID: 8694495
- New research: "Sharp Arrows" (Archers do more damage) - only available after research 'Archery' is completed
- Show a notification somewhere in the screen if any of your structures or units are under attack
- Villagers are now able to repair damaged structures
- Create selectable groups of units to have more control (quicker selections when attacking) usage: select a group of units, press CTRL+1 to assign to group 1. Select another group of units, press CTRL+2 to assign to group 2. Now you can quickly press the key 1 to select group 1, and press the key 2 to select group 2 (works for all number keys 0-9). Comes in handy when for example you want your warriors to be in the front and your archers following at a distance: create a group for your warriors and a group for your archers and while attacking switch between the groups.
- A Dinosaur will first go to sleep at the spot where it will create a new nest, to make it visually clear that a new nest is being created (you can quickly kill that dinosaur if you don't want another nest)
- Got rid of the difficult calculation for new nests, now: after a dinosaur of any nest is attacked, a random dinosaur of that nest will wonder off after a certain time to create a new nest (it will first sleep at that spot)
- New nests will be created further away from the current nest
- Added an option in the menu to change the brightness of the game
- Disable the minimap in the Arena
- Bugfix: The edges of the Arena were visible, they are now hidden
- Bugfix: Remove the 'corner-darkness' (vignette) after a level has started
- Bugfix: Fix the mouse hover bug when hovering over 'build structure' panel
- Bugfix: Fix rare animation bug for archers
- Bugfix: When a structure is placed on the edge of the water, the ground will lift a bit higher up to avoid water flowing 'into' the structure
- Bugfix: Humans were getting stuckbetween two smelters if they were placed too close to each other
- Bugfix: When the multiplier 5x or 10x was selected (at a structure) then the amount of costs for a new structure also did show they costs 5x or 10x more
- Bugfix: When x-ray is disabled, and selection is still active, the selected units are still highlighted in green (instead of blue)
- Bugfix: Fix bug where sometimes Villagers can be shown as 'idle' but they are not (they are just standing still a split second after dropping off stuff for example)
All release notes
- 1.2.9 - July 28th, 2023
- 1.2.8 - June 30th, 2023
- 1.2.7 - June 30th, 2023
- 1.2.6 - June 30th, 2023
- 1.2.5 - June 29th, 2023
- 1.2.4 - June 29th, 2023
- 1.2.3 - June 29th, 2023
- 1.2.2 - June 29th, 2023
- 1.2.1 - June 29th, 2023
- 1.2.0 - June 29th, 2023
- 1.1.0 - March 31st, 2023
- 1.0.2 - December 9th, 2022
- 1.0.1 - November 4th, 2022
- 1.0.0 - October 31st, 2022
- 0.2.8 - October 17th, 2022
- 0.2.7 - August 7th, 2022
- 0.2.6 - August 5th, 2022
- 0.2.5 - August 4th, 2022
- 0.2.4 - May 28th, 2022
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0.2.3 - May 27th, 2022
- 0.2.2 - April 23rd, 2022
- 0.2.1 - April 15th, 2022
- 0.2.0 - March 17th, 2022
- 0.1.8 - February 20th, 2022
- 0.1.7 - February 10th, 2022
- 0.1.6 - February 4th, 2022
- 0.1.5 - January 23rd, 2022
- 0.1.4 - January 21st, 2022
- 0.1.3 - January 20th, 2022
- 0.1.2 - January 20th, 2022
- 0.1.1 - January 20th, 2022
- 0.1.0 - January 16th, 2022