Age of Jura - Release Notes - 1.2.9
1.2.9 - July 28th, 2023
Build ID: 11810600
Bugfixes
- Achievement "gathered[Wood/Stone/Leather]" is not correct when loading a game (when loading 2 minutes later, the 'last minute' items are gone) - Apply the time difference between the savegame and loadgame.
- Fix several spelling errors and oddly phrased texts ( from steam discussion board )
- Villagers must stop their harvesting task when you rightclick on a storage (only drop off the items and then stop at the storage).
- Villagers must not automatically switch to a resource when they are only AutoLooting items from the ground
- Villagers: AutoBuilding unfinished structures must have higher priority then AutoLooting
- Sometimes unbuild structures are not build: look for the closest Villager available instead of the closest human (other human types can not build structures!)
- (from 1.2.9-dev) SaveGames from older versions (<=1.2.8) are not applying the new 'isHarvesting' for villagers automatically, causing all harvesting villagers to stop at the resource after loading.
Story
- Villagers with a gathering task and autoloot enabled should first scan the area for similar items on the floor (and pick them up) before starting to harvest a resource
- When rightclicking on a storage, only villagers that are carrying something must walk to the entrance position
- Save the current game version number inside each savegame from now on, so in the future on loading an older savegame any migration/conversions can be done easier.
- Performance improvement: Dinosaurs must not scan the surroundings at every frame
- Performance improvement: use fixed framerate for minimap
- Performance improvement: Collect data once and share with all humans for surrounding checks (instead of 'finding' data for every human separately)
- Performance improvement: Human animation event lookup scripts: don't use an array of strings to look what animation is playing (FireArrowStep1,FireArrowStep2,etc), but use tags (FireArrow), no iteration needed anymore
- Performance improvement: Replace all distance checks for 'InRange/InFlatRange/Closest' lookups with sqrMagnitude
- Performance improvement: Replace 'FindObjectsOfType<>' with existing structure references for highlighting nearby Knowledge Huts and Meditation Cloths
- Possible performance improvement: Remove all test gameobjects in the Scene when building a release (Build.IProcessSceneWithReport)
All release notes
-
1.2.9 - July 28th, 2023
- 1.2.8 - June 30th, 2023
- 1.2.7 - June 30th, 2023
- 1.2.6 - June 30th, 2023
- 1.2.5 - June 29th, 2023
- 1.2.4 - June 29th, 2023
- 1.2.3 - June 29th, 2023
- 1.2.2 - June 29th, 2023
- 1.2.1 - June 29th, 2023
- 1.2.0 - June 29th, 2023
- 1.1.0 - March 31st, 2023
- 1.0.2 - December 9th, 2022
- 1.0.1 - November 4th, 2022
- 1.0.0 - October 31st, 2022
- 0.2.8 - October 17th, 2022
- 0.2.7 - August 7th, 2022
- 0.2.6 - August 5th, 2022
- 0.2.5 - August 4th, 2022
- 0.2.4 - May 28th, 2022
- 0.2.3 - May 27th, 2022
- 0.2.2 - April 23rd, 2022
- 0.2.1 - April 15th, 2022
- 0.2.0 - March 17th, 2022
- 0.1.8 - February 20th, 2022
- 0.1.7 - February 10th, 2022
- 0.1.6 - February 4th, 2022
- 0.1.5 - January 23rd, 2022
- 0.1.4 - January 21st, 2022
- 0.1.3 - January 20th, 2022
- 0.1.2 - January 20th, 2022
- 0.1.1 - January 20th, 2022
- 0.1.0 - January 16th, 2022